FISH RUN
Devlog
- February 22, 2026 by windsheep#IndieGame, #Devlog, #Slacking, #openclaw, #FishBagRun(`・ω・´)ゞ Hey everyone! In the blink of an eye, two whole weeks have passed. You must be thinking, "Did the dev abandon the game and go missing?" Yes. Yes, I did. (gets dragged away) The trut... Continue reading
- February 06, 2026 by windsheep#IndieGame, #Devlog, #LevelDesign, #DevPain, #FishBagRun, #HardcoreYou might be wondering, "Where is Level 3?" I have to be honest... Level 3 exists, but I can't beat it. (つд⊂) During development, I got a little carried away and added too many new traps: 🦟 Fl... Continue reading
- January 29, 2026 by windsheep#IndieGame, #Devlog, #LevelDesign, #BalanceUpdate, #FishBagRun, #TankMeta(`・ω・´)ゞ Hello everyone! The wait is over! Level 2 is finally here! I know it's been quiet for a few days... that's because I was trapped in the hellish level I created. After days of testin... Continue reading
- January 27, 2026 by windsheep#IndieGame, #Devlog, #LevelDesign, #GameDevPain, #FishBagRunI have some good news and some bad news for you. The Good News: Level 2 is structurally complete! It features more traps, trickier platforms, and more chaos. The Bad News: ...It might be too chaotic... Continue reading